论文已发表
注册即可获取德孚的最新动态
IF 收录期刊
在 2019 冠状病毒大流行期间用于行为管理的虚拟现实健身(VRF):一种中介分析方法
Authors Yang J, Menhas R , Dai J , Younas T, Anwar U, Iqbal W, Ahmed Laar R , Muddasar Saeed M
Received 26 November 2021
Accepted for publication 31 December 2021
Published 20 January 2022 Volume 2022:15 Pages 171—182
DOI https://doi.org/10.2147/PRBM.S350666
Checked for plagiarism Yes
Review by Single anonymous peer review
Peer reviewer comments 2
Editor who approved publication: Professor Igor Elman
Background: During the COVID-19 pandemic, cellphone health apps and virtual reality fitness for treating neurological disorders such as Parkinson’s were beneficial. Virtual reality has been used to treat PTSD, depression, anxieties, dementia, ADHD, dyslexia, and pain control in various settings. Virtual reality exercise has been studied for its effects on biological, mental, rehabilitation, behavior, and attitude management.
Purpose: This research aimed to find out the role of virtual reality fitness (VRF) for behavior management during the COVID-19 pandemic concerning the demographic characteristics of the study participants and the use of fitness and health apps.
Methods: The population for the current study was Chinese residents across China who were in home isolation during the early pandemic in China. According to the study objective, a convenience sampling method was used to collect the primary data through an online survey. SPSS-25 statistical software was used to analyze the demographic information and clean and prepare the data to test all proposed hypotheses. The proposed research framework was examined using the structural equation modeling (SEM) approach through SmartPLS 3.0 software.
Results: The structural equation model analysis shows that all the proposed hypotheses (H1: β = 0.137, t = 10.454, p = < 0.000; H2: β = 0.256, t = 16.824, p = < 0.000; H3: β = 0.418, t = 27.827, p = < 0.000; H4: β = 0.133, t = 8.913, p = < 0.000; H5: β = 0.076, t = 4.717, p = < 0.000; H6: β = 0.162, t = 10.532, p = < 0.000; H7: β = 0.384, t = 26.645, p = < 0.000) are confirmed.
Conclusion: Fitness and health apps with virtual reality fitness play a substantial role in improving the overall quality of life and positively influencing behavior and attitude.
Keywords: COVID-19, virtual reality fitness, demographic status, fitness and health apps, behavior and attitude